Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
Title | Date published | ||
Designer Notes 27: Lucas Pope | 2017-05-21 | ||
Designer Notes 26: Sid Meier - Part 4 | 2017-05-06 | ||
Designer Notes 25: Sid Meier - Part 3 | 2017-02-23 | ||
Designer Notes 24: Sid Meier - Part 2 | 2016-11-23 | ||
Designer Notes 23: Sid Meier - Part 1 | 2016-10-25 | ||
Designer Notes 22: Amy Hennig - Part 2 | 2016-10-04 | ||
Designer Notes 21: Amy Hennig - Part 1 | 2016-09-20 | ||
Designer Notes 20: Liz Ryerson | 2016-08-04 | ||
Designer Notes 19: Louis Castle | 2016-06-15 | ||
Designer Notes 18: Offworld Trading Company | 2016-05-06 | ||
Designer Notes 17: Ananda Gupta | 2016-04-01 | ||
Designer Notes 16: Tyriq Plummer | 2016-02-15 | ||
Designer Notes 15: Nels Anderson | 2016-01-19 | ||
Designer Notes 14: Mark Herman | 2015-12-21 | ||
Designer Notes 13: Jamie Cheng | 2015-11-13 | ||
Designer Notes 12: Davey Wreden | 2015-10-15 | ||
Designer Notes 11: Chris Avellone | 2015-09-09 | ||
Designer Notes 10: Nina Freeman | 2015-08-05 | ||
Designer Notes 9: Bruce Shelley | 2015-06-26 | ||
Designer Notes 8: Daniel Benmergui | 2015-06-08 |